Voyager Play · Gamification Platform

Turn your campaign into an experience people actually want to play.

Voyager Play is a gamification platform for brands and agencies.

The technology is already built.
The difference is how we use it for your campaign.

Modular technology + know-how in gamification, game design and experience design, with data to measure and optimize every campaign.

Experiences live in 2–4 weeks · Custom development when the campaign calls for it.

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Everything you don't have to build

The interactive layer of your campaign, solved end to end.

Voyager Play combines technology + gamification + digital experience design + operations to launch and sustain campaigns that generate participation, data and conversion opportunities.

01 — Design & Engagement
Experience Design Game Design Rewards Leaderboards
02 — Platform & Data
Development Infrastructure Signup and identity Analytics
03 — Delivery & Operations
Deploy QA Live Ops Support
The know-how behind Voyager Play

15+ years building experiences people choose to play.

Voyager Interactive, the studio behind Voyager Play, has spent years designing, launching and running games and digital experiences for real audiences.

Experience with global brands

5 years as Real-time Technical Lead at MediaMonks

Mariano Larronde, founder of Voyager Interactive and creator of Voyager Play, led real-time technology and interactive experiences for global brands.

Mariano Larronde Mariano Larronde Founder, Voyager Interactive · Creator of Voyager Play Game Design · Creative Technology · Interactive Experiences LinkedIn →

Voyager Play brings that background in game design, interactive technology, digital marketing and data together to design experiences that drive participation, help you understand the audience better and leave measurable results.

Why gamify

From watching to taking part.

Games and interactive experiences can capture attention, hold it and turn it into measurable actions.

The audience stops being just an onlooker. It can:

Play Discover Answer Compete Share Sign up Win Come back
One interaction can turn into
01 Attention 02 Participation 03 Data 04 Recurrence 05 Conversion

Every action leaves a signal to understand the audience better and improve the experience.

What the research says

Don't take our word for it — the research does.

Engagement Game elements significantly increase engagement: 12 of 15 experimental studies found positive effects.¹
Brand attitude Branded games produce a better brand attitude than traditional advertising and push purchase choice.²
Sales Goals, progress and rewards increase engagement and digital sales, measured with real sales data rather than surveys.³
Brand equity The engagement gamification creates builds brand equity.
Format Short, intensive experiences show the strongest effects.

That's why we design tightly scoped activations, and in always-on campaigns we refresh activities and content by season.

Sources  ¹ Looyestyn et al. 2017, PLOS ONE · ² van Berlo et al. 2021, Journal of Advertising · ³ Eisingerich et al. 2019, IJRM · ⁴ Xi & Hamari 2020, JBR · ⁵ Kim & Castelli 2021, IJERPH

How the audience arrives

From any channel into the experience, in seconds.

01 — Arrives

Social · Paid Media · Site · Creators · QR

02 — Enters Voyager Play

Web · Mobile-first · No install

Optimized for low-end devices.

03 — Takes part

Play · Explore · Answer · Compete · Win

04 — Continues

Progressive sign-up · Rewards · Progress · Leaderboards · Recurrence

From click to experience, with no installs and no needless friction.

One platform · Different ways to activate it

We pick the format based on your goal.

01

Campaign hub

A full campaign in a single place.

Bring games, trivia, puzzles, AR, video, interactive content and custom experiences together in a single hub. Activities can be available from day one or unlock day by day / week by week.

Main challenge: Complete 4 activities → enter for the grand prize.

Rewards per activity: You completed Trivia → 20% OFF.

Ideal for

Launches · Promotions · Multi-week campaigns · Brand content

02

One-off activation

One specific experience, ready to share.

A game, trivia, AR, video, puzzle or custom experience for one specific action.

It can live behind: Social · QR · Landing page · Influencers · Email · Packaging

Even a single experience can add: sign-up · leaderboard · prizes · leads · analytics

Ideal for

Promotions · Social · Fast launches · Specific actions

03

Always-on / Loyalty

A brand space that stays alive after the campaign ends.

New activities, challenges, seasons, content and rewards keep the relationship with the audience alive.

It can include: Points · Streaks · Leaderboards · Rewards · Special events · Recurring content

Ideal for

Loyalty · Communities · Sports · Entertainment · Brands with frequent contact

04

Live / Events

Take Voyager Play into the physical world.

QR Game Leaderboard Prize Lead

Activate: Stands · Events · Stadiums · Retail · Malls · Sponsorships

It can add live leaderboards, instant prizes, shared screens and AR experiences.

Ideal for

BTL · Events · Retail · Sponsorships · Live experiences

It all runs on the same engine.

The formats aren't closed packages. Depending on each campaign's goal, we activate the pieces of Voyager Play that make sense.

Experiences

Games · Trivia · Puzzle · AR · Video · HTML content · Custom experiences

Rewards

Micro prizes · Chances · Grand prize · Coupons and discounts · Top-N prizes

Engagement

Challenges · Leaderboards · Progress · Points · Competition · Seasons

Growth

Referrals · Invites · Sharing · Referral rewards

Identity

Guests · Progressive sign-up · Profiles · History · Cross-device progress

Data

Leads · Answers · Behavior · Activity · Analytics · KPIs

Return

Notifications · Email · Results · New activities · Rewards

Operations

Hosting · Deploy · QA · Live Ops · Support

The platform is already built. The experience is designed for each campaign.

Every activity has a purpose

This isn't about adding games for the sake of it.

Each format can play a different role inside the campaign.

Trivia

Learning + Data

Teach people about your product while you learn what your audience knows and cares about.

Arcade

Attention + Engagement

Turn the brand into something the audience can play and come back to.

AR

Product experience

Bring a product into the user's space and let them explore it in a different way.

Puzzle / Interactive

Product discovery

Turn products, images and content into an exploration experience.

Video / Story

Content + Education

Bring storytelling and video content into the campaign journey.

Rewards

Motivation + Conversion

Reward specific actions with discounts, codes or perks.

Leaderboards

Competition + Recurrence

Give the competitive segment a reason to play again.

Referrals

Organic acquisition

Turn current participants into a measurable source of new ones.

Rewards across the whole journey

The prize doesn't have to live only at the end.

Voyager Play lets you combine different levels of reward.

Every action can carry a reward, and every reward can bring the user closer to the campaign goal.

Micro reward20% OFF

You completed Trivia

Progress+1 chance

You completed 3 of 4 activities

Referral+1 chance

Your friend completed their first activity

Challenge+3 chances

You completed every activity

Grand prize

You're entered for the main prize

Progressive sign-up

First they take part. Then they have a reason to sign up.

You don't need to block the experience with a form before the user understands the value.

They can start as a guest, build up progress · points · chances · prizes, and sign up once they have a concrete reason to keep them.

Game Progress Reward Sign-up Lead

Sign-up stops being a barrier and becomes part of the reward.

From campaign to launch

Your campaign, powered by Voyager Play.

01 — You tell us about your campaign

Goals · audience · timing · channels · prizes · KPIs

02 — We design the proposal

We analyze the case and define the format, the experiences and the mechanics that best fit what you want to achieve.

03 — We refine it together

We iterate on the proposal, the content and the branding until the experience is aligned with the campaign.

04 — We produce and launch

We configure Voyager Play, build whatever is needed, run QA and leave the activation ready to go live.

You don't need to arrive with the mechanic or the experience figured out. Bring the campaign and the goal; we design how to turn them into an interactive experience.

An activation can be ready to launch in 2–4 weeks, depending on scope.

Everything leaves a signal

Find out what works.

Find out what your audience plays, which content lands, which prizes convert and what brings them back.

We measure We analyze We adjust We improve

The brand learns from its audience, and every iteration makes the experience more relevant for its users and more effective for its goals.

Example metrics
Plays Completed activities Sign-ups Leads Chances Referrals Coupons issued Redemptions Recurrence Interaction time

Start from something proven, or create something entirely new.

Catalog

Catalog experiences

We start from an existing mechanic and adapt it to the campaign's branding, content and goals.

Faster to produce

Lower complexity

Mechanics ready to go

See experiences →
Custom

Custom experiences

We build the experience your campaign needs, while Voyager Play handles identity, leaderboards, prizes, data and operations.

Your own mechanic

Infrastructure already solved

Full integration

Let's talk about an idea →

Both can live inside: Hub · One-off · Always-On · Live

For agencies

Add a complete gamification capability, without building it in-house.

Voyager Play can work as a partner specialized in gamified experiences behind your agency.

The agency keeps the strategy, the creative and the client relationship. We bring the platform, know-how in gamification, game design and experience design, data and operations to take every experience from idea to launch.

Let's talk partnership →
Interactive demo

Don't imagine it. Play it.

Jump into a demo campaign and explore Voyager Play the way a real user would.

Try it: activities · prizes · chances · leaderboards · progress · interactive experiences

Try the demo campaign →
FAQ

Frequently asked questions.

Do I have to build anything?

No. Voyager Play already has the infrastructure needed to launch the experience. We configure and adapt the platform for each campaign.

Can I use my own games or experiences?

Yes. We can work with catalog experiences, custom content or purpose-built development.

Can the experience use my brand's identity?

Yes. We adapt visual identity, content, assets and mechanics to each campaign.

Can I use Voyager Play for a single activity?

Yes. You don't need to run a full Hub.

Can it stay live all year?

Yes. Voyager Play can run as an Always-On / Loyalty platform, with new activities, content and periodic rewards.

What can be measured?

Participation, plays, completed activities, sign-ups, leads, answers, rewards, referrals, recurrence and any other metrics defined for the campaign.

How long does it take to launch?

An activation based on existing experiences can be live in roughly 2 weeks, depending on scope, content, branding and the integrations needed.

Let's start

Got a campaign in mind?

Tell us what you want to achieve, who the campaign is for and what experience you have in mind. We'll design how to turn it into something your audience can play, explore, share and enjoy.

Let's talk about your campaign → Try demo
Mobile game · Voyager Interactive

Mushroom Guardian

Platform iOS
Recognition Game of the Day · Apple App Store
Reach +1 million installs

Old-school mobile action-platformer, designed, built and run by Voyager Interactive.

Picked as Game of the Day on the Apple App Store and featured by Google Play, with over a million installs.

Screenshots
Mushroom Guardian Mushroom Guardian Mushroom Guardian Mushroom Guardian
View on the App Store → Let's talk about your campaign
Mobile game · Voyager Interactive

BrainiTron

Platform iOS · Android
Recognition Featured by Apple · New Games We Love
Format Trivia · Minigames · Progression

Mobile trivia and brain-training game, with progression, historical characters and collectible content.

Featured by Apple in New Games We Love for LATAM.

Screenshots
BrainiTron BrainiTron BrainiTron BrainiTron BrainiTron BrainiTron BrainiTron BrainiTron
Download on the App Store → Let's talk about your campaign