Social · Paid Media · Site · Creators · QR
Voyager Play is a gamification platform for brands and agencies.
The technology is already built.
The difference is how we use it for your campaign.
Modular technology + know-how in gamification, game design and experience design, with data to measure and optimize every campaign.
Experiences live in 2–4 weeks · Custom development when the campaign calls for it.
Voyager Play combines technology + gamification + digital experience design + operations to launch and sustain campaigns that generate participation, data and conversion opportunities.
Voyager Interactive, the studio behind Voyager Play, has spent years designing, launching and running games and digital experiences for real audiences.
5 years as Real-time Technical Lead at MediaMonks
Mariano Larronde, founder of Voyager Interactive and creator of Voyager Play, led real-time technology and interactive experiences for global brands.
Mariano Larronde
Founder, Voyager Interactive · Creator of Voyager Play
Game Design · Creative Technology · Interactive Experiences
LinkedIn →
Voyager Play brings that background in game design, interactive technology, digital marketing and data together to design experiences that drive participation, help you understand the audience better and leave measurable results.
Games and interactive experiences can capture attention, hold it and turn it into measurable actions.
The audience stops being just an onlooker. It can:
Every action leaves a signal to understand the audience better and improve the experience.
Don't take our word for it — the research does.
That's why we design tightly scoped activations, and in always-on campaigns we refresh activities and content by season.
Sources ¹ Looyestyn et al. 2017, PLOS ONE · ² van Berlo et al. 2021, Journal of Advertising · ³ Eisingerich et al. 2019, IJRM · ⁴ Xi & Hamari 2020, JBR · ⁵ Kim & Castelli 2021, IJERPH
Social · Paid Media · Site · Creators · QR
Web · Mobile-first · No install
Optimized for low-end devices.
Play · Explore · Answer · Compete · Win
Progressive sign-up · Rewards · Progress · Leaderboards · Recurrence
From click to experience, with no installs and no needless friction.
The formats aren't closed packages. Depending on each campaign's goal, we activate the pieces of Voyager Play that make sense.
Games · Trivia · Puzzle · AR · Video · HTML content · Custom experiences
Micro prizes · Chances · Grand prize · Coupons and discounts · Top-N prizes
Challenges · Leaderboards · Progress · Points · Competition · Seasons
Referrals · Invites · Sharing · Referral rewards
Guests · Progressive sign-up · Profiles · History · Cross-device progress
Leads · Answers · Behavior · Activity · Analytics · KPIs
Notifications · Email · Results · New activities · Rewards
Hosting · Deploy · QA · Live Ops · Support
The platform is already built. The experience is designed for each campaign.
Each format can play a different role inside the campaign.
Teach people about your product while you learn what your audience knows and cares about.
Turn the brand into something the audience can play and come back to.
Bring a product into the user's space and let them explore it in a different way.
Turn products, images and content into an exploration experience.
Bring storytelling and video content into the campaign journey.
Reward specific actions with discounts, codes or perks.
Give the competitive segment a reason to play again.
Turn current participants into a measurable source of new ones.
Voyager Play lets you combine different levels of reward.
Every action can carry a reward, and every reward can bring the user closer to the campaign goal.
You completed Trivia
You completed 3 of 4 activities
Your friend completed their first activity
You completed every activity
You're entered for the main prize
You don't need to block the experience with a form before the user understands the value.
They can start as a guest, build up progress · points · chances · prizes, and sign up once they have a concrete reason to keep them.
Sign-up stops being a barrier and becomes part of the reward.
Goals · audience · timing · channels · prizes · KPIs
We analyze the case and define the format, the experiences and the mechanics that best fit what you want to achieve.
We iterate on the proposal, the content and the branding until the experience is aligned with the campaign.
We configure Voyager Play, build whatever is needed, run QA and leave the activation ready to go live.
You don't need to arrive with the mechanic or the experience figured out. Bring the campaign and the goal; we design how to turn them into an interactive experience.
An activation can be ready to launch in 2–4 weeks, depending on scope.
Find out what your audience plays, which content lands, which prizes convert and what brings them back.
The brand learns from its audience, and every iteration makes the experience more relevant for its users and more effective for its goals.
We start from an existing mechanic and adapt it to the campaign's branding, content and goals.
Faster to produce
Lower complexity
Mechanics ready to go
We build the experience your campaign needs, while Voyager Play handles identity, leaderboards, prizes, data and operations.
Your own mechanic
Infrastructure already solved
Full integration
Both can live inside: Hub · One-off · Always-On · Live
Voyager Play can work as a partner specialized in gamified experiences behind your agency.
The agency keeps the strategy, the creative and the client relationship. We bring the platform, know-how in gamification, game design and experience design, data and operations to take every experience from idea to launch.
Let's talk partnership →Jump into a demo campaign and explore Voyager Play the way a real user would.
Try it: activities · prizes · chances · leaderboards · progress · interactive experiences
Try the demo campaign →No. Voyager Play already has the infrastructure needed to launch the experience. We configure and adapt the platform for each campaign.
Yes. We can work with catalog experiences, custom content or purpose-built development.
Yes. We adapt visual identity, content, assets and mechanics to each campaign.
Yes. You don't need to run a full Hub.
Yes. Voyager Play can run as an Always-On / Loyalty platform, with new activities, content and periodic rewards.
Participation, plays, completed activities, sign-ups, leads, answers, rewards, referrals, recurrence and any other metrics defined for the campaign.
An activation based on existing experiences can be live in roughly 2 weeks, depending on scope, content, branding and the integrations needed.
Tell us what you want to achieve, who the campaign is for and what experience you have in mind. We'll design how to turn it into something your audience can play, explore, share and enjoy.